Wrapping Up in Battle for Azeroth

Wrapping Up in Battle for Azeroth

With World of Warcraft: Shadowlands set to drop in just under two months, I’m running out of time with the game’s current expansion, Battle for Azeroth. Such is the case in an MMORPG. Although WoW’s world is persistent, the game’s content ages like bread. Stale content needs to be regularly refreshed and replaced with new offerings.…

World of Warcraft: Dailies, Dailies, Dailies

World of Warcraft: Dailies, Dailies, Dailies

I’ve been writing about how World of Warcraft has really been scratching my gaming itch lately. But something I haven’t covered is my enjoyment of WoW’s daily quests. These (sometimes infinitely) repeatable quests have been an integral element of WoW for some time now. They’ve also earned the ire of many players, which seems to stem from how…

Are Games Like World of Warcraft Exploitative by Design?

Are Games Like World of Warcraft Exploitative by Design?

Grinding, or repeatedly participating in a mundane in-game activity in anticipation of an in-game reward, is nothing new. Both single-player and multiplayer games have featured elements of grinding, whether intentional or as a byproduct of bad design. While I don’t have a problem with optional grinding in standard games, the inclusion of grinds in subscription-based…