Bummed About Shadowlands Being Delayed

Bummed About Shadowlands Being Delayed

This is ancient history by internet standards, but Blizzard has delayed the latest World of Warcraft expansion, Shadowlands. Originally, Shadowlands was scheduled to launch on October 27th, 2020. But, citing quality concerns, the studio made the decision to delay the game. I’m assuming all is not well with Shadowlands, because Blizzard hasn’t even set a new release date. As of…

Wrapping Up in Battle for Azeroth

Wrapping Up in Battle for Azeroth

With World of Warcraft: Shadowlands set to drop in just under two months, I’m running out of time with the game’s current expansion, Battle for Azeroth. Such is the case in an MMORPG. Although WoW’s world is persistent, the game’s content ages like bread. Stale content needs to be regularly refreshed and replaced with new offerings.…

The Allure of Persistent Worlds in Quarantine

The Allure of Persistent Worlds in Quarantine

I’ve been struggling to understand my affinity for World of Warcraft lately. Historically, I’ve never held a sustained interest in the game beyond a month or two. Don’t get me wrong: the online world of Azeroth is charming, mesmerizing, and unforgettable. But WoW’s core gameplay pales in comparison to the richness of other titles. Where other…

Deciding What Class to Play in World of Warcraft

Deciding What Class to Play in World of Warcraft

I’ve played World of Warcraft on-and-off extremely casually since 2009. The game’s colorful, charming art style and extensive lore still hold a certain allure all these years later, even if WoW’s emphasis on grinding has repeatedly pushed me away. But now that WoW is more respectful of its players’ time, I’ve found more reason to stick around…

Are Games Like World of Warcraft Exploitative by Design?

Are Games Like World of Warcraft Exploitative by Design?

Grinding, or repeatedly participating in a mundane in-game activity in anticipation of an in-game reward, is nothing new. Both single-player and multiplayer games have featured elements of grinding, whether intentional or as a byproduct of bad design. While I don’t have a problem with optional grinding in standard games, the inclusion of grinds in subscription-based…