Games Media 2

World of Warcraft: In the Shadow of Shadowlands

I recently finished Darksiders 3 — a hack-and-slash dungeon-crawler. The game was pretty solid, but I especially loved its “Blizzard-esque” art style of exaggerated proportions and saturated colours. In fact, I enjoyed the game’s visuals so much that, after finishing it, my eyeballs still craved more.

My cravings led me to World of Warcraft — easily my favourite visual fantasy feast for similar reasons to Darksiders. It also helps that I’d been craving the persistence of an MMO world. So, within days, I had reinstalled the game, reconfigured my addons, and well, here we are.

Shadows of the Past

World of Warcraft (WoW) is about a year removed from its latest expansion release, Shadowlands, which debuted in November 2020. From what I can tell, WoW‘s players didn’t particularly like Shadowlands, and many have since migrated to other games. My experience with the expansion was a bit different: Prior to release, I had excitedly pre-ordered it, cancelled my pre-order, and then ended up playing it anyway several months later.

If that seems like a capricious consumer saga, it’s because it is. At the time, I was emotionally disoriented by a particularly bad depressive bout — one that’s reflected in my Warcraft account history: When I logged in to resubscribe, my login history revealed I had last played Warcraft about a week before I attempted suicide.

But despite buying Shadowlands in March 2021 and nearly entering the Shadowlands myself in real life, I logged in to discover I had hardly progressed in WoW’s version of the afterlife. My Goblin Warlock character still hadn’t completed the expansion’s introductory storylines or joined a “Covenant” — one of the expansion’s four new factions.

The Plan

Given my limited progress and that I always forget how to play my WoW characters (each player class literally has several dozen abilities), I decided to plow ahead with a new character: A Goblin Shadow Priest. Like Warlocks, WoW’s Shadow Priests are dark magicians whose malignant spells erode and decay enemies over time, which is exactly what I like. So it was a perfect fit.

After finishing up Shadowlands’ introductory quests, I’ve since joined the Maldraxxus Covenant and now find myself beginning the expansion in earnest. So far, I’ve gotten comfy-cozy in The Maw, which is arguably WoW’s version of hell, completed several runs in Torghast, the expansion’s new “endless dungeon” mode, and progressed the Covenant campaign in anticipation of increasingly exciting items and upgrades.

All in all, I’m enjoying my time in Shadowlands. But make no mistake: This is still WoW, and even souls of the afterlife aren’t spared the monotony of the game’s nearly two-decade-old tab-targeting combat system.

I hope you’ve enjoyed this post! I strive to write & post something new at Digital Visceral at least once a week. If you liked what you read, you can get updates whenever I post by clicking the button below. Feeling extra generous? You can buy me a coffee here!

Subscribe to Digital Visceral

Enter your email address to subscribe to this blog and receive notifications of new posts by email.


  • Reply
    Feb 24, 2022 4:06 pm

    Im really enjoying these whatcha been playing segments. For some reason it sooths my soul. Maybe its all the hours listening to vidjagame pods. In anycase, all the best to you as you explore the afterlife 🙂

    • Reply
      Feb 26, 2022 2:29 pm

      Cheers. I’ve always enjoyed reading/hearing what people are playing: It’s conducive to the kind of candid conversation found in some documentaries, which I also love.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.